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pj.py
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2000-10-13
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344b
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18 lines
import AniSound
import Reference
import Basic_Funcs
import Sparks
import Breakings
char=Bladex.CreateEntity("Player1","Knight_N",-111000,7500,80000,"Person")
char.Angle=0.0
char=Bladex.GetEntity("Player1")
char.Data=Basic_Funcs.PlayerPerson(char)
AniSound.AsignarSonidosCaballero('Player1')
char.SendTriggerSectorMsgs=1